HudBot 0.5 - Rules for Textures

RULES FOR TEXTURES

 1. Image dimensions (width/height) must be 1 or a power of 2! That means
    1,2,4,8,16,32,64,128,256,512,1024,... This is an OpenGL limitation, 
    not HudBot
    
 2. HudBot supports .TGA images only. TGAs may be 8bit, 24bit, or 32bit,
    although only HUDs & already transparent textures (explosions, etc)
    will use the alpha channel. Weapon skins do NOT support transparency now.

    Also, GUI elements (such as reticles) will use transparency as a mask
    instead of an alpha layer. Tough beans.